Demolishing and old building. Everything 3D except distant houses and sky. Done in Blender. Rendered in Cycles.
Trying to achieve realism. Made extensive use of texture projection too. Camera was motion tracked by filming a bookshelf, just to add some "natural" movement to it. Some free models from Unreal Marketplace. The excavators are also free photogrammetry models, which I rigged. Added sound effects to add to the ambiance and overall experience.